affective design

Exploring the “Heart” of Design

Happy New Year from affective design!

2008 was a year filled with emotions that ranged across the entire gamut of human experience. In this Olympic year, athletes were not the only people who celebrated both tremendous victories and tremendous losses. Click to continue

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Deconstructing Product Design

William Lidwell is the author of one of my favorite recent books on design, Universal Design Principles. Earlier this week, he asked me to invite the readers of affectivedesign.org to offer contributions for his new book: Desconstructing Product Design. Click to continue

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affective design Improves the Edmonton.ca Experience

Last week, affective design’s latest user experience project was launched, with the help of Yellow Pencil (who handled the build) and Dirty Lab (who handled the visual design). Click to continue

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Design for Emotion and Flow on Boxes and Arrows

Over at Boxes and Arrows, they’ve just published an article I’ve written discussing how to design interfaces that encourage the creation of “flow“. Click to continue

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The User Experience Iceberg at FOWD

Steve Pearce from Poke presented an interesting take on the User Experience Iceberg at the recent Future of Web Design (FOWD) conference in London, UK. Click to continue

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2008 UX Methods Trading Cards and Swimlanes

Back in March, I had the pleasure of working with Jess McMullin over at nForm User Experience on the 2008 UX Methods Trading Cards for the 2008 IA Summit in Miami. Click to continue

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Searching for Happiness

Happiness is a topic that has been getting a lot of attention lately in design and research circles. One of the difficulties with any discussion around “happiness” is that everyone’s definition of the term differs. This ambiguity leads me to question exactly what it is that designers and researchers are measuring against when they find more or less “happiness”. Click to continue

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Ubisoft Aims for More Emotional Games

Over at Wired Magazine, Ubisoft’s Montreal CEO talks about the importance of making video games more emotional to increase appeal to gamers. Click to continue

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The User Experience Iceberg - Update

Sadly, while attempting to upload an updated version of the User Experience Iceberg presentation to Slideshare, the original presentation page was accidentally deleted. I’m hoping that the fine folks at Slideshare can help me restore the deleted stats. Click to continue

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