<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>affective design &#187; Emotion &amp; UX</title>
	<atom:link href="http://www.affectivedesign.org/archives/category/emotion-ux/feed" rel="self" type="application/rss+xml" />
	<link>http://www.affectivedesign.org</link>
	<description>Exploring Emotional Design</description>
	<lastBuildDate>Sat, 17 Jul 2010 17:22:33 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Comcast Experience Maps</title>
		<link>http://www.affectivedesign.org/archives/948</link>
		<comments>http://www.affectivedesign.org/archives/948#comments</comments>
		<pubDate>Thu, 04 Mar 2010 18:45:58 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Emotion & UX]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign]]></category>
		<category><![CDATA[affectivedesign.org]]></category>
		<category><![CDATA[comcast]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[experience maps]]></category>
		<category><![CDATA[game invasion]]></category>
		<category><![CDATA[gene smith]]></category>
		<category><![CDATA[genre specific gamer]]></category>
		<category><![CDATA[jess mcmullin]]></category>
		<category><![CDATA[nForm]]></category>
		<category><![CDATA[persona]]></category>
		<category><![CDATA[social gamer]]></category>
		<category><![CDATA[solitary escapist gamer]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/?p=948</guid>
		<description><![CDATA[Over at the nForm User Experience Blog, Gene Smith has published the Experience Maps we created for Comcast&#8217;s now discontinued Game Invasion site. Back when I was at nForm, we were hired to help Comcast deepen their understanding of their customers for the creation of a gaming site. Creating the Experience Maps with Gene was [...]
]]></description>
		<wfw:commentRss>http://www.affectivedesign.org/archives/948/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Swimlanes Now Part of Eight Shapes &#8220;Unify&#8221;</title>
		<link>http://www.affectivedesign.org/archives/926</link>
		<comments>http://www.affectivedesign.org/archives/926#comments</comments>
		<pubDate>Fri, 22 Jan 2010 18:55:50 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Emotion & UX]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign]]></category>
		<category><![CDATA[affectivedesign.org]]></category>
		<category><![CDATA[arousal]]></category>
		<category><![CDATA[city of edmonton]]></category>
		<category><![CDATA[design affective]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[eight shapes]]></category>
		<category><![CDATA[elements of user experience]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[nathan curtis]]></category>
		<category><![CDATA[nForm]]></category>
		<category><![CDATA[nform user experience]]></category>
		<category><![CDATA[scenario description swimlanes]]></category>
		<category><![CDATA[swimlanes]]></category>
		<category><![CDATA[unify]]></category>
		<category><![CDATA[Yvonne Shek]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/?p=926</guid>
		<description><![CDATA[Back in 2008, I blogged about the Swimlanes document that my colleague, Yvonne Shek and I created while I was a consultant at nForm. The Swimlanes document (which is card #12 in the UX Methods Trading Cards) won the 2008 IA Summit “People’s Choice Award” at the Eight Shapes‘ sponsored &#8220;Wall of Deliverables&#8221;. Now, I&#8217;m [...]
]]></description>
		<wfw:commentRss>http://www.affectivedesign.org/archives/926/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>UX Camp Edmonton</title>
		<link>http://www.affectivedesign.org/archives/844</link>
		<comments>http://www.affectivedesign.org/archives/844#comments</comments>
		<pubDate>Thu, 16 Jul 2009 15:15:54 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Emotion & UX]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Workshops]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign]]></category>
		<category><![CDATA[affectivedesign.org]]></category>
		<category><![CDATA[design affective]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[Design Studies]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[edmonton]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[Grant Macewan]]></category>
		<category><![CDATA[jess mcmullin]]></category>
		<category><![CDATA[nForm]]></category>
		<category><![CDATA[nform user experience]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[user experience camp]]></category>
		<category><![CDATA[user experience iceberg]]></category>
		<category><![CDATA[ux camp]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/?p=844</guid>
		<description><![CDATA[Affective Design is proud to sponsor the first user experience camp in Edmonton. UX Camp is being put on by my colleagues and former co-workers down at nForm User Experience and Grant MacEwan College&#8217;s Design Studies program. The camp will run from 8:30am to 4:30pm, Saturday, July 18th. If you&#8217;re interested in attending, head over [...]
]]></description>
		<wfw:commentRss>http://www.affectivedesign.org/archives/844/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An Interview with Harry Max &#8211; Pt. 2</title>
		<link>http://www.affectivedesign.org/archives/500</link>
		<comments>http://www.affectivedesign.org/archives/500#comments</comments>
		<pubDate>Thu, 05 Feb 2009 17:20:17 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Emotion & UX]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Persuasion]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign]]></category>
		<category><![CDATA[affectivedesign.org]]></category>
		<category><![CDATA[Anatomy of a Shrek 2 Sequence]]></category>
		<category><![CDATA[arousal]]></category>
		<category><![CDATA[Art-directed Technology]]></category>
		<category><![CDATA[breadcrumbing]]></category>
		<category><![CDATA[conscious]]></category>
		<category><![CDATA[design affective]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[ericksonian]]></category>
		<category><![CDATA[feelings]]></category>
		<category><![CDATA[harry max]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[neuro-linguistic programming]]></category>
		<category><![CDATA[nlp]]></category>
		<category><![CDATA[outcome frame]]></category>
		<category><![CDATA[personality]]></category>
		<category><![CDATA[sensory]]></category>
		<category><![CDATA[silicon valley]]></category>
		<category><![CDATA[unconscious]]></category>
		<category><![CDATA[virtual vineyards]]></category>
		<category><![CDATA[wine.com]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/?p=500</guid>
		<description><![CDATA[In Part 1 of this interview, I spoke with early Web pioneer Harry Max about how he used emotion to create the first secure online shopping experience. In Part 2 of this interview, Harry and I talk about how sensory sub-modalities influence and elicit emotion and picking the right personality for an interface in terms [...]
]]></description>
		<wfw:commentRss>http://www.affectivedesign.org/archives/500/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An Interview with Harry Max &#8211; Pt. 1</title>
		<link>http://www.affectivedesign.org/archives/429</link>
		<comments>http://www.affectivedesign.org/archives/429#comments</comments>
		<pubDate>Fri, 23 Jan 2009 06:29:12 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Emotion & UX]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Persuasion]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign]]></category>
		<category><![CDATA[affectivedesign.org]]></category>
		<category><![CDATA[Anatomy of a Shrek 2 Sequence]]></category>
		<category><![CDATA[arousal]]></category>
		<category><![CDATA[Art-directed Technology]]></category>
		<category><![CDATA[breadcrumbing]]></category>
		<category><![CDATA[conscious]]></category>
		<category><![CDATA[design affective]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[ericksonian]]></category>
		<category><![CDATA[feelings]]></category>
		<category><![CDATA[harry max]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[neuro-linguistic programming]]></category>
		<category><![CDATA[nlp]]></category>
		<category><![CDATA[outcome frame]]></category>
		<category><![CDATA[personality]]></category>
		<category><![CDATA[sensory]]></category>
		<category><![CDATA[silicon valley]]></category>
		<category><![CDATA[unconscious]]></category>
		<category><![CDATA[virtual vineyards]]></category>
		<category><![CDATA[wine.com]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/?p=429</guid>
		<description><![CDATA[Recently, I had the chance to talk with early Web pioneer Harry Max about using NLP, emotion and personality to help create the first secure online shopping experience. Harry is a seasoned Web strategist whose expertise spans information architecture, on-line community dynamics, customer engagement models, systems design, strategic problem solving and executive coaching. On the [...]
]]></description>
		<wfw:commentRss>http://www.affectivedesign.org/archives/429/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The User Experience Iceberg at FOWD</title>
		<link>http://www.affectivedesign.org/archives/256</link>
		<comments>http://www.affectivedesign.org/archives/256#comments</comments>
		<pubDate>Fri, 06 Jun 2008 04:39:05 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Emotion & UX]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign.org]]></category>
		<category><![CDATA[channel 4]]></category>
		<category><![CDATA[channel 4 scotland]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[design maturity]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[elements of user experience]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[feelings]]></category>
		<category><![CDATA[fowd]]></category>
		<category><![CDATA[future of web design]]></category>
		<category><![CDATA[iceberg of IA]]></category>
		<category><![CDATA[interaction/behavior]]></category>
		<category><![CDATA[jesse james garrett]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[personality]]></category>
		<category><![CDATA[peter morville]]></category>
		<category><![CDATA[sensory]]></category>
		<category><![CDATA[slideshare]]></category>
		<category><![CDATA[tip of the iceberg]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user experience iceberg]]></category>
		<category><![CDATA[ux iceberg]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/?p=256</guid>
		<description><![CDATA[Steve Pearce from Poke presented an interesting take on the User Experience Iceberg at the recent Future of Web Design (FOWD) conference in London, UK. His presentation, User Experience vs Brand Experience, is another interesting use of the iceberg as an analogy for user experience, and the sketches are great! Channel 4 Scotland also provided [...]
]]></description>
		<wfw:commentRss>http://www.affectivedesign.org/archives/256/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2008 UX Methods Trading Cards and Swimlanes</title>
		<link>http://www.affectivedesign.org/archives/240</link>
		<comments>http://www.affectivedesign.org/archives/240#comments</comments>
		<pubDate>Thu, 17 Apr 2008 04:51:22 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Emotion & UX]]></category>
		<category><![CDATA[Emotional Products]]></category>
		<category><![CDATA[2007]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[Communicating Concepts Through Comics]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[eight shapes]]></category>
		<category><![CDATA[emotion and design]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[feelings]]></category>
		<category><![CDATA[IA Summit]]></category>
		<category><![CDATA[jess mcmullin]]></category>
		<category><![CDATA[Kelly Mellings]]></category>
		<category><![CDATA[Kevin Cheng]]></category>
		<category><![CDATA[nForm]]></category>
		<category><![CDATA[storyboarding]]></category>
		<category><![CDATA[swimlanes]]></category>
		<category><![CDATA[UX Methods]]></category>
		<category><![CDATA[ux methods trading cards]]></category>
		<category><![CDATA[wall of deliverables]]></category>
		<category><![CDATA[wireframe]]></category>
		<category><![CDATA[Yvonne Shek]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/?p=240</guid>
		<description><![CDATA[Back in March, I had the pleasure of working with Jess McMullin over at nForm User Experience on the 2008 UX Methods Trading Cards for the 2008 IA Summit in Miami. For the 2007 set, I created many of the images from examples of my own deliverables. For the 2008 set, image creation duties were [...]
]]></description>
		<wfw:commentRss>http://www.affectivedesign.org/archives/240/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Ubisoft Aims for More Emotional Games</title>
		<link>http://www.affectivedesign.org/archives/218</link>
		<comments>http://www.affectivedesign.org/archives/218#comments</comments>
		<pubDate>Tue, 12 Feb 2008 06:51:08 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Affective Design Theory]]></category>
		<category><![CDATA[Emotion & UX]]></category>
		<category><![CDATA[Emotional Products]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign]]></category>
		<category><![CDATA[arousal]]></category>
		<category><![CDATA[design affective]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[feelings]]></category>
		<category><![CDATA[flow]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[welcome]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wired magazine]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[yannis mallat]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/archives/218</guid>
		<description><![CDATA[Over at Wired Magazine, Ubisoft&#8217;s Montreal CEO talks about the importance of making video games more emotional to increase appeal to gamers.Yannis Mallat recognizes that emotion, rather than technology, is the real reason that games become hits. &#8220;The future of games isn&#8217;t so much about what technology you use, but how that technology facilitates games [...]
]]></description>
		<wfw:commentRss>http://www.affectivedesign.org/archives/218/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The User Experience Iceberg &#8211; Update</title>
		<link>http://www.affectivedesign.org/archives/214</link>
		<comments>http://www.affectivedesign.org/archives/214#comments</comments>
		<pubDate>Wed, 06 Feb 2008 03:43:24 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Emotion & UX]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign.org]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[feelings]]></category>
		<category><![CDATA[slideshare]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user experience iceberg]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/archives/214</guid>
		<description><![CDATA[Sadly, while attempting to upload an updated version of the User Experience Iceberg presentation to Slideshare, the original presentation page was accidentally deleted. I&#8217;m hoping that the fine folks at Slideshare can help me restore the deleted stats. Until then, if you&#8217;ve linked to the page on Slideshare, your link should remain active. But if [...]
]]></description>
		<wfw:commentRss>http://www.affectivedesign.org/archives/214/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The User Experience Iceberg</title>
		<link>http://www.affectivedesign.org/archives/209</link>
		<comments>http://www.affectivedesign.org/archives/209#comments</comments>
		<pubDate>Sun, 27 Jan 2008 20:48:20 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Emotion & UX]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign.org]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[design maturity]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[elements of user experience]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[feelings]]></category>
		<category><![CDATA[iceberg of IA]]></category>
		<category><![CDATA[interaction/behavior]]></category>
		<category><![CDATA[jesse james garrett]]></category>
		<category><![CDATA[personality]]></category>
		<category><![CDATA[peter morville]]></category>
		<category><![CDATA[sensory]]></category>
		<category><![CDATA[slideshare]]></category>
		<category><![CDATA[tip of the iceberg]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user experience iceberg]]></category>
		<category><![CDATA[ux iceberg]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/archives/209</guid>
		<description><![CDATA[Jesse James Garrett&#8217;s Elements of User Experience is a great illustration of the components required to create engaging and rewarding experiences. But, it can be too much information for clients to fully comprehend during a quick presentation. The analogy of The User Experience Iceberg is a great way to help your clients realize that visual [...]
]]></description>
		<wfw:commentRss>http://www.affectivedesign.org/archives/209/feed</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
	</channel>
</rss>
