Archive for the 'Emotional Products' Category
2008 UX Methods Trading Cards and Swimlanes
Back in March, I had the pleasure of working with Jess McMullin over at nForm User Experience on the 2008 UX Methods Trading Cards for the 2008 IA Summit in Miami. Read more
No commentsSearching for Happiness
Happiness is a topic that has been getting a lot of attention lately in design and research circles. One of the difficulties with any discussion around “happiness” is that everyone’s definition of the term differs. This ambiguity leads me to question exactly what it is that designers and researchers are measuring against when they find more or less “happiness”. Read more
No commentsUbisoft Aims for More Emotional Games
Over at Wired Magazine, Ubisoft’s Montreal CEO talks about the importance of making video games more emotional to increase appeal to gamers. Read more
No commentsMonitoring Your Emotional State
Jess McMullin, my former colleague over at nForm User Experience, sent me this link to the Exmocare wristwatch today… Read more
No commentsEmotion, Automobiles and Personality
“To some people, a car is a kind of extension of the self—it seems to send a message about what kind of person one is and one’s sense of values and style.” Designers have been using an understanding of sociology, anthropology and psychology to design automobiles that appeal to consumers on an emotional level…
No commentsAn Interview with Microsoft’s Edie Adams - Pt. 2
In part 1 of this interview, I talked with Edie Adams about the many innovative products she has helped develop at Microsoft. In part 2, my interview with Edie Adams continues, as we discuss product semiotics, designing products at the right emotional level and designing for flow… Read more
1 commentAn Interview with Microsoft’s Edie Adams - Pt. 1
You may not know Edie Adams by name, but if you’ve ever used a computer, chances are you’ve had your hands on one of her innovations. Edie had a hand in creation of the scroll wheel, the Microsoft Natural Keyboard and many other innovations in hardware design… Read more
Testing Emotional Responses to Websites
Over at Simpler is Better, Iain Barker describes how he used 118 emotion words from the Microsoft Product Reaction Cards to test people’s reactions to websites… Read more
No commentsPhones That Sense Their Environment
The recent announcement of the iPhone, equipped with motion and proximity sensing capabilities was only the first in a rash of new phones that can sense and respond to the environment… Read more
No comments








