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	<title>affective design &#187; Emotional Products</title>
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		<title>Contributions to Deconstructing Product Design</title>
		<link>http://www.affectivedesign.org/archives/896</link>
		<comments>http://www.affectivedesign.org/archives/896#comments</comments>
		<pubDate>Tue, 05 Jan 2010 22:40:41 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Emotional Products]]></category>
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		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[Gerry Manasca]]></category>
		<category><![CDATA[rockport]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[william lidwell]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/?p=896</guid>
		<description><![CDATA[Happy New Year! Back in November, 2008, I wrote a post on behalf of William Lidwell asking the readers of affectivedesign.org to submit comments and observations for possible inclusion in William Lidwell and Gerry Manacsa&#8216;s new book; Deconstructing Product Design. At the time, I submitted some comments and observations of my own. So I was [...]
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		<title>An Interview with Rollout Custom Wallpaper &#8211; Pt.2</title>
		<link>http://www.affectivedesign.org/archives/634</link>
		<comments>http://www.affectivedesign.org/archives/634#comments</comments>
		<pubDate>Mon, 30 Mar 2009 05:07:50 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Emotional Products]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[affective]]></category>
		<category><![CDATA[affective design]]></category>
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		<category><![CDATA[arousal]]></category>
		<category><![CDATA[custom wallpaper]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[feelings]]></category>
		<category><![CDATA[johnathan nordrick]]></category>
		<category><![CDATA[personality]]></category>
		<category><![CDATA[Rollout wallpaper]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/?p=634</guid>
		<description><![CDATA[In Part 1 of this interview, I spoke with Rollout co-founders Anita Modha and Johnathan Nodrick about creating emotional experiences with their custom wallcoverings. In Part 2 of this interview, we talk more about the emotional experience of Rollout&#8217;s work. TvG: How would you characterize the emotional experience of people who get to be in [...]
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>An Interview with Rollout Custom Wallpaper &#8211; Pt.1</title>
		<link>http://www.affectivedesign.org/archives/611</link>
		<comments>http://www.affectivedesign.org/archives/611#comments</comments>
		<pubDate>Tue, 17 Mar 2009 03:34:34 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Emotional Products]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[1111 Architects]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign]]></category>
		<category><![CDATA[affectivedesign.org]]></category>
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		<category><![CDATA[arousal]]></category>
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		<category><![CDATA[emotional design]]></category>
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		<category><![CDATA[johnathan nordrick]]></category>
		<category><![CDATA[Mercedes-Benz Fashion Week]]></category>
		<category><![CDATA[Mercedes-Benz Star Lounge]]></category>
		<category><![CDATA[Microsoft Zune]]></category>
		<category><![CDATA[personality]]></category>
		<category><![CDATA[Ralph Applebaum Associates]]></category>
		<category><![CDATA[Rollout]]></category>
		<category><![CDATA[wallpaper]]></category>
		<category><![CDATA[Worth by Anita Modha]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/?p=611</guid>
		<description><![CDATA[Recently, I had the chance to speak with Anita Modha and Jonathan Nordrick of Vancouver-based Rollout about designing emotional experiences through their custom wall coverings. In part 1 of this interview, we spoke about their clients and the emotional experience of their work&#8230; Co-founded by Anita Modha and Jonathan Nordrick, Rollout is a creative boutique [...]
]]></description>
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		<slash:comments>2</slash:comments>
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		<title>2008 UX Methods Trading Cards and Swimlanes</title>
		<link>http://www.affectivedesign.org/archives/240</link>
		<comments>http://www.affectivedesign.org/archives/240#comments</comments>
		<pubDate>Thu, 17 Apr 2008 04:51:22 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Emotion & UX]]></category>
		<category><![CDATA[Emotional Products]]></category>
		<category><![CDATA[2007]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[Communicating Concepts Through Comics]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[eight shapes]]></category>
		<category><![CDATA[emotion and design]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[feelings]]></category>
		<category><![CDATA[IA Summit]]></category>
		<category><![CDATA[jess mcmullin]]></category>
		<category><![CDATA[Kelly Mellings]]></category>
		<category><![CDATA[Kevin Cheng]]></category>
		<category><![CDATA[nForm]]></category>
		<category><![CDATA[storyboarding]]></category>
		<category><![CDATA[swimlanes]]></category>
		<category><![CDATA[UX Methods]]></category>
		<category><![CDATA[ux methods trading cards]]></category>
		<category><![CDATA[wall of deliverables]]></category>
		<category><![CDATA[wireframe]]></category>
		<category><![CDATA[Yvonne Shek]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/?p=240</guid>
		<description><![CDATA[Back in March, I had the pleasure of working with Jess McMullin over at nForm User Experience on the 2008 UX Methods Trading Cards for the 2008 IA Summit in Miami. For the 2007 set, I created many of the images from examples of my own deliverables. For the 2008 set, image creation duties were [...]
]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Searching for Happiness</title>
		<link>http://www.affectivedesign.org/archives/208</link>
		<comments>http://www.affectivedesign.org/archives/208#comments</comments>
		<pubDate>Sun, 24 Feb 2008 00:10:11 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Emotional Products]]></category>
		<category><![CDATA[Emotions & Health]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign]]></category>
		<category><![CDATA[arousal]]></category>
		<category><![CDATA[bbc]]></category>
		<category><![CDATA[buy happiness]]></category>
		<category><![CDATA[depression]]></category>
		<category><![CDATA[design affective]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[evolutionary benefits]]></category>
		<category><![CDATA[good bacteria]]></category>
		<category><![CDATA[happiness]]></category>
		<category><![CDATA[happy drivers]]></category>
		<category><![CDATA[intellectual benefits]]></category>
		<category><![CDATA[measure happiness]]></category>
		<category><![CDATA[middle age]]></category>
		<category><![CDATA[moderately happy]]></category>
		<category><![CDATA[nissan]]></category>
		<category><![CDATA[retail therapy]]></category>
		<category><![CDATA[what is happiness?]]></category>
		<category><![CDATA[worry]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/archives/208</guid>
		<description><![CDATA[Happiness is a topic that has been getting a lot of attention lately in design and research circles. One of the difficulties with any discussion around &#8220;happiness&#8221; is that everyone&#8217;s definition of the term differs. This ambiguity leads me to question exactly what it is that designers and researchers are measuring against when they find [...]
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Ubisoft Aims for More Emotional Games</title>
		<link>http://www.affectivedesign.org/archives/218</link>
		<comments>http://www.affectivedesign.org/archives/218#comments</comments>
		<pubDate>Tue, 12 Feb 2008 06:51:08 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Affective Design Theory]]></category>
		<category><![CDATA[Emotion & UX]]></category>
		<category><![CDATA[Emotional Products]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign]]></category>
		<category><![CDATA[arousal]]></category>
		<category><![CDATA[design affective]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[feelings]]></category>
		<category><![CDATA[flow]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[welcome]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wired magazine]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[yannis mallat]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/archives/218</guid>
		<description><![CDATA[Over at Wired Magazine, Ubisoft&#8217;s Montreal CEO talks about the importance of making video games more emotional to increase appeal to gamers.Yannis Mallat recognizes that emotion, rather than technology, is the real reason that games become hits. &#8220;The future of games isn&#8217;t so much about what technology you use, but how that technology facilitates games [...]
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Monitoring Your Emotional State</title>
		<link>http://www.affectivedesign.org/archives/187</link>
		<comments>http://www.affectivedesign.org/archives/187#comments</comments>
		<pubDate>Tue, 20 Nov 2007 18:02:15 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Emotion & UX]]></category>
		<category><![CDATA[Emotional Products]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[affective design]]></category>
		<category><![CDATA[affectivedesign.org]]></category>
		<category><![CDATA[design for emotion]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[designing emotion]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[exmocare wristwatch]]></category>
		<category><![CDATA[feelings]]></category>
		<category><![CDATA[galvanic skin response]]></category>
		<category><![CDATA[heart rate]]></category>
		<category><![CDATA[jess mcmullin]]></category>
		<category><![CDATA[nform user experience]]></category>
		<category><![CDATA[physiological data]]></category>
		<category><![CDATA[value]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/archives/187</guid>
		<description><![CDATA[Jess McMullin, my former colleague over at nForm User Experience, sent me this link to the Exmocare wristwatch today&#8230; &#8220;The Exmocare wristwatch monitors your heart rate, heart rate variability, movement and galvanic skin response, all of which the watch uses to determine how you&#8217;re doing, specifically emotionally.&#8221; I&#8217;ve been thinking a lot about using physiological [...]
]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Emotion, Automobiles and Personality</title>
		<link>http://www.affectivedesign.org/archives/162</link>
		<comments>http://www.affectivedesign.org/archives/162#comments</comments>
		<pubDate>Fri, 07 Sep 2007 15:39:15 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Emotional Products]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Product Personalities]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/archives/162</guid>
		<description><![CDATA[“To some people, a car is a kind of extension of the self—it seems to send a message about what kind of person one is and one’s sense of values and style.” Designers have been using an understanding of sociology, anthropology and psychology to design automobiles that appeal to consumers on an emotional level&#8230; Over [...]
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An Interview with Microsoft&#8217;s Edie Adams &#8211; Pt. 2</title>
		<link>http://www.affectivedesign.org/archives/156</link>
		<comments>http://www.affectivedesign.org/archives/156#comments</comments>
		<pubDate>Mon, 16 Jul 2007 21:10:57 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Emotion & Business]]></category>
		<category><![CDATA[Emotional Products]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/archives/156</guid>
		<description><![CDATA[In part 1 of this interview, I talked with Edie Adams about the many innovative products she has helped develop at Microsoft. In part 2, my interview with Edie Adams continues, as we discuss product semiotics, designing products at the right emotional level and designing for flow&#8230; TvG: You wrote your master’s thesis on product [...]
]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>An Interview with Microsoft&#8217;s Edie Adams &#8211; Pt. 1</title>
		<link>http://www.affectivedesign.org/archives/151</link>
		<comments>http://www.affectivedesign.org/archives/151#comments</comments>
		<pubDate>Thu, 12 Jul 2007 04:08:42 +0000</pubDate>
		<dc:creator>Trevor van Gorp</dc:creator>
				<category><![CDATA[Emotion & Business]]></category>
		<category><![CDATA[Emotional Products]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.affectivedesign.org/archives/151</guid>
		<description><![CDATA[You may not know Edie Adams by name, but if you’ve ever used a computer, chances are you’ve had your hands on one of her innovations. Edie had a hand in creation of the scroll wheel, the Microsoft Natural Keyboard and many other innovations in hardware design… Edie Adams is currently the User Experience Manager [...]
]]></description>
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