Happiness is a topic that has been getting a lot of attention lately in design and research circles. One of the difficulties with any discussion around “happiness” is that everyone’s definition of the term differs. This ambiguity leads me to question exactly what it is that designers and researchers are measuring against when they find more or less “happiness”.
Month: February 2008
Over at Wired Magazine, Ubisoft’s Montreal CEO talks about the importance of making video games more emotional to increase appeal to gamers.
Sadly, while attempting to upload an updated version of the User Experience Iceberg presentation to Slideshare, the original presentation page was accidentally deleted. I’m hoping that the fine folks at Slideshare can help me restore the deleted stats.