Happy New Year! Back in November, 2008, I wrote a post on behalf of William Lidwell asking the readers of affectivedesign.org to submit comments and observations for possible inclusion in William Lidwell and Gerry Manacsa‘s new book; Deconstructing Product Design.
Category: Emotional Products
In Part 1 of this interview, I spoke with Rollout co-founders Anita Modha and Johnathan Nodrick about creating emotional experiences with their custom wallcoverings. In Part 2 of this interview, we talk more about the emotional experience of Rollout’s work.
Recently, I had the chance to speak with Anita Modha and Jonathan Nordrick of Vancouver-based Rollout about designing emotional experiences through their custom wall coverings. In part 1 of this interview, we spoke about their clients and the emotional experience of their work…
Back in March, I had the pleasure of working with Jess McMullin over at nForm User Experience on the 2008 UX Methods Trading Cards for the 2008 IA Summit in Miami.
Happiness is a topic that has been getting a lot of attention lately in design and research circles. One of the difficulties with any discussion around “happiness” is that everyone’s definition of the term differs. This ambiguity leads me to question exactly what it is that designers and researchers are measuring against when they find more or less “happiness”.
Over at Wired Magazine, Ubisoft’s Montreal CEO talks about the importance of making video games more emotional to increase appeal to gamers.
Jess McMullin, my former colleague over at nForm User Experience, sent me this link to the Exmocare wristwatch today…
“To some people, a car is a kind of extension of the self—it seems to send a message about what kind of person one is and one’s sense of values and style.†Designers have been using an understanding of sociology, anthropology and psychology to design automobiles that appeal to consumers on an emotional level…
In part 1 of this interview, I talked with Edie Adams about the many innovative products she has helped develop at Microsoft. In part 2, my interview with Edie Adams continues, as we discuss product semiotics, designing products at the right emotional level and designing for flow…
You may not know Edie Adams by name, but if you’ve ever used a computer, chances are you’ve had your hands on one of her innovations. Edie had a hand in creation of the scroll wheel, the Microsoft Natural Keyboard and many other innovations in hardware design…
Over at Simpler is Better, Iain Barker describes how he used 118 emotion words from the Microsoft Product Reaction Cards to test people’s reactions to websites…