After seven years of research and almost one and a half years of writing, I’m very pleased to announce that the book I’ve co-authored with Microsoft’s Edie Adams on designing for emotion and personality is available on Amazon.
UPDATED: Sept. 20: Over at the “Design for Emotion” site, you can get a free draft copy of Chapter 1 of our upcoming book, “Design for Emotion“.
It’s been awhile since the last post here at Affective Design, but we’ve been busy. We’re very pleased to announce that we’re writing a book on emotional design, and we want you to be a part of it!
Over at affectivedesign.com, we’ve published a short piece reviewing some of the items and events of note for us in 2010.
Over at Boxes and Arrows, they’ve published the first part of an article I’ve been working on for some time now on how to design products with personalities that encourage the people who use them to form relationships.
I’ve given talks at a number of conferences over the years, but the 2010 IA Summit was my first time presenting both a talk and a poster.
After a couple of years off, it was great to be back at the IA Summit in Phoenix this past April, and even better to give a talk on Design for Emotion and Flow...
After many hours of work, late nights and a lot of coffee, we’re very pleased to announce the launch of AffectiveDesign.com!
Back in 2008, I blogged about the Swimlanes document that my colleague, Yvonne Shek and I created while I was a consultant at nForm. The Swimlanes document (which is card #12 in the UX Methods Trading Cards) won the 2008 IA Summit “People’s Choice Award” at the Eight Shapes‘ sponsored “Wall of Deliverables”.
Deconstructing Product Design
William Lidwell is the author of one of my favorite recent books on design, Universal Design Principles. Earlier this week, he asked me to invite the readers of affectivedesign.org to offer contributions for his new book: Desconstructing Product Design.
Last week, affective design’s latest user experience project was launched, with the help of Yellow Pencil (who handled the build) and Dirty Lab (who handled the visual design).