I’ve given talks at a number of conferences over the years, but the 2010 IA Summit was my first time presenting both a talk and a poster.
Tag: design research
After many hours of work, late nights and a lot of coffee, we’re very pleased to announce the launch of AffectiveDesign.com!
Comcast Experience Maps
Over at the nForm User Experience Blog, Gene Smith has published the Experience Maps we created for Comcast’s now discontinued Game Invasion site.
Steve Pearce from Poke presented an interesting take on the User Experience Iceberg at the recent Future of Web Design (FOWD) conference in London, UK.
Happiness is a topic that has been getting a lot of attention lately in design and research circles. One of the difficulties with any discussion around “happiness” is that everyone’s definition of the term differs. This ambiguity leads me to question exactly what it is that designers and researchers are measuring against when they find more or less “happiness”.
Over at Wired Magazine, Ubisoft’s Montreal CEO talks about the importance of making video games more emotional to increase appeal to gamers.
Sadly, while attempting to upload an updated version of the User Experience Iceberg presentation to Slideshare, the original presentation page was accidentally deleted. I’m hoping that the fine folks at Slideshare can help me restore the deleted stats.
The User Experience Iceberg
Jesse James Garrett’s Elements of User Experience is a great illustration of the components required to create engaging and rewarding experiences. But, it can be too much information for clients to fully comprehend during a quick presentation. The analogy of The User Experience Iceberg is a great way to help your clients realize that visual design is only the “tip” of the iceberg.
With all the different models out there used to describe designing for emotion, it can be difficult to understand how to apply any individual model, or understand how all the models relate to each other. Several years ago, I set out to gain an understanding of how these models were different and how they were similar.
Malcolm Gladwell’s book Blink: The Power of Thinking Without Thinking, was one book caught in the broad net I threw out while performing my master’s thesis research. When I read the book, I had a couple of issues with it…
Logic + Emotion at CanUx 2007
Starting this Sunday, and on to Tuesday afternoon, I’ll be attending CanUx 2007 (The Canadian User Experience Workshop) in beautiful Banff, Alberta, Canada. I’ve been lucky enough to attend CanUx since its inception, as an employee of nForm User Experience, who puts on the workshop each year…